Injustice 2 strikes a fine balance between retaining the strengths of Gods Among Us and making smart changes to improve mechanics. On top of new versions of memorable environmental attacks in which you slam enemies with everything from cars to giant stuffed alligators on the detailed stages, flashy transitions between different areas of the battle locations, and a full arsenal of over-the-top Super Moves including everything from mowing over your enemies with the Batmobile to traveling through time to slam your opponent off the hide of a dinosaur, it makes several big changes. Some of my favorites include the ability to spend meter in order to gain invulnerable movement to escape projectile-happy enemies, allowing you to block some environmental attacks, and a global increase in the speed sharpen the action. Faster walking speed makes matches feel quick and agile, a change from the at times plodding pace of Gods Among Us. New defensive options make fighting ranged specialists like Deadshot or Green Arrow less frustrating than the sometimes oppressive and seemingly endless barrages in we saw in the last game. Plus, the new additions to the cast ably fill a range of niches, such as Dr. Fate and Deadshot and their strong zone control, Black Canary and her quick and technical offense, or Atrocitus and Gorilla Grodd’s more methodical, heavy-hitting styles.